Player modifiers
Le Council has so far identified the following modifiers, grouped into four broad categories. The list will grow as Le Council’s investigators catalogue more. Modifier effects are often context-dependent; what helps one player may hurt another.
Statistical estimates below are drawn from R.I.N.K.’s Season 1 modifier assessment.
Positive
Section titled “Positive”Luminous
Section titled “Luminous”“They glow differently now.”
| Stat | Effect |
|---|---|
| Shooting | +12% to +18% |
| Passing | +12% to +18% |
“Something opened their eyes in the Sixth.”
| Stat | Effect |
|---|---|
| Passing | +8 to +12 |
| Defense | +8 to +12 |
| Turnovers | −15% to −25% incidence |
“They came back with more gravity.”
| Stat | Effect |
|---|---|
| Physicality | +13 to +17 |
| Skating | −3 to −7 |
“They hear things before they happen.”
| Stat | Effect |
|---|---|
| Defense | +17% to +23% |
| Interceptions | Elevated |
“Everything they do has an edge now.”
| Stat | Effect |
|---|---|
| Shooting | +21% to +29% |
Negative
Section titled “Negative”Clumsy
Section titled “Clumsy”“Something went wrong in there.”
| Stat | Effect |
|---|---|
| Passing | −8 to −12 |
| Skating | −8 to −12 |
“They can’t quite see straight.”
| Stat | Effect |
|---|---|
| Shooting | −10 to −14 |
| Turnovers | +20% to +35% incidence |
Brittle
Section titled “Brittle”“They came back thinner somehow.”
| Stat | Effect |
|---|---|
| Physicality | −13 to −17 |
| Hit susceptibility | Elevated |
Wandering
Section titled “Wandering”“They keep skating to the wrong places.”
| Stat | Effect |
|---|---|
| Defense | −8 to −12 |
| Positioning errors | Increased |
“They stopped talking to teammates.”
| Stat | Effect |
|---|---|
| Passing | −13 to −17 |
| Assists | −20% to −30% chance |
Ambiguous
Section titled “Ambiguous”Burning
Section titled “Burning”“The Almighty Ice doesn’t like them anymore.”
| Stat | Effect |
|---|---|
| All stats | ±25% to ±35% variance per play |
Magnetic
Section titled “Magnetic”“The Puck finds them.”
| Stat | Effect |
|---|---|
| Event involvement | +40% to +60% |
High event involvement. More shots, more hits, more penalties. Great for a star. Terrible for a liability.
Doubled
Section titled “Doubled”“There seems to be two of them.”
| Stat | Effect |
|---|---|
| Events | +1 random event duplicated per game |
A random event per game counts twice—a goal scores twice, a penalty is called twice. Which event, nobody controls.
Ancient
Section titled “Ancient”“They remember things from before The Almighty Ice.”
| Stat | Effect |
|---|---|
| One random stat (varies per game) | +40% to +60%, once per game |
Translated
Section titled “Translated”“They came back speaking a language no one recognizes.”
Effects are Glacified.
Hollow
Section titled “Hollow”“Something stayed behind in the Sixth.”
Effects are Glacified.
“They move with something the rest of us can’t feel.”
Effects are Glacified. Appear to be period-dependent.
Career accumulation
Section titled “Career accumulation”Modifiers stack over a career, creating deeply weird veteran players who become legends. Le Council tracks all outcomes. Le Council does not explain them.
See also
Section titled “See also”- The Sixth—the source.
- Match modifiers—per-game conditions announced before play.
- Arena modifiers—the per-venue layer, documented on each team’s page.